// Tencent is pleased to support the open source community by making sluaunreal available.

// Copyright (C) 2018 THL A29 Limited, a Tencent company. All rights reserved.
// Licensed under the BSD 3-Clause License (the "License"); 
// you may not use this file except in compliance with the License. You may obtain a copy of the License at

// https://opensource.org/licenses/BSD-3-Clause

// Unless required by applicable law or agreed to in writing, 
// software distributed under the License is distributed on an "AS IS" BASIS, 
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 
// See the License for the specific language governing permissions and limitations under the License.
#pragma once
#include "CoreMinimal.h"

namespace  NS_SLUA
{
    // copy code from UE, avoid be removed from version 4.22

    enum class EPropertyClass
    {
        Byte,
        Int8,
        Int16,
        Int,
        Int64,
        UInt16,
        UInt32,
        UInt64,
        UnsizedInt,
        UnsizedUInt,
        Float,
        Double,
        Bool,
        SoftClass,
        WeakObject,
        LazyObject,
        SoftObject,
        Class,
        Object,
        Interface,
        Name,
        Str,
        Array,
        Map,
        Set,
        Struct,
        Delegate,
        MulticastDelegate,
        Text,
        Enum,
    };
}